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Blacksmith Magnus - 3D Character

Project Type

3D Modeling

Date

2024

The task was to design and create a fully rendered 3D character from scratch. The character was designed, modeled, and textured by me. It was later imported to Mixamo for posing, then was manually adjusted again in Maya.

Software Used:
Procreate & Photoshop (Character Design)
Maya (Modeling)
Adobe Substance Painter (Texturing)
Mixamo (Rigging)
Adobe After Effects (Compositing and Editing)

© 2024 by Kok Hoyi. Powered and secured by Wix

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